How To Create A Self-referential Python 3 Enum?
Solution 1:
Enum members are instances of the type. This means you can just use a regular property:
from enum import Enum
class RockPaperScissors(Enum):
Rock = "rock"
Paper = "paper"
Scissors = "scissors"
@property
def beats(self):
lookup = {
RockPaperScissors.Rock: RockPaperScissors.Scissors,
RockPaperScissors.Scissors: RockPaperScissors.Paper,
RockPaperScissors.Paper: RockPaperScissors.Rock,
}
return lookup[self]
Solution 2:
By picking the order of the members carefully, each member can simply be described as beating the previous with a property
.
from enum import Enum
class RPS(Enum):
Rock = 0
Paper = 1
Scissor = 2
@property
def beats(self):
return list(RPS)[self.value - 1]
for v in RPS:
print(v.name, 'beats', v.beats.name)
Output
Rock beats Scissor
Paper beats Rock
Scissor beats Paper
Solution 3:
Having Enum
members refer to each other during class creation is a bit tricky; the trick is knowing that each member is created and initialized before it is added to the Enum
itself. This means you can examine the state of the Enum
you are creating and make adjustments to both the member-being-created as well as members-already-created.
The basic problem here is making circular references between the members, and we can solve that by modifying the circle with each new member:
class RPS(Enum):
Rock = "rock"
Paper = "paper"
Scissors = "scissors"
def __init__(self, value):
if len(self.__class__):
# make links
all = list(self.__class__)
first, previous = all[0], all[-1]
first.beats = self
self.beats = previous
and in use:
>>> print(RPS.Rock.beats)
RPS.Scissors
>>> print(RPS.Paper.beats)
RPS.Rock
>>> print(RPS.Scissors.beats)
RPS.Paper
Disclosure: I am the author of the Python stdlib Enum
, the enum34
backport, and the Advanced Enumeration (aenum
) library.
Solution 4:
What about something like this:
from enum import IntEnum
class RPS(IntEnum):
Rock = 1
Paper = 2
Scissor = 3
def __lt__(self, other):
if self == RPS.Scissor and other == RPS.Rock:
return True
if self == RPS.Rock and other == RPS.Scissor:
return False
return self.value < other.value
def __gt__(self, other):
if self == RPS.Rock and other == RPS.Scissor:
return True
if self == RPS.Scissor and other == RPS.Rock:
return False
return self.value > other.value
It's not Rock.beats, but it seems more logical for who beats who to be on the enum (or the class), it's not an inherit property of Rock to beat Scissor, it's how we define RPS (could have just as well be the other way around if you decided to try something else) And with the python method ge (and you can implement the rest if needed) you can get comparison naturally looking like this:
from itertools import combinations
members = list(RPS)
for pair in combinations(members, 2):
print(f'{pair[1].name} < {pair[0].name} ? {pair[1] < pair[0]}')
print(f'{pair[0].name} < {pair[1].name} ? {pair[0] < pair[1]}')
print(f'{pair[1].name} > {pair[0].name} ? {pair[1] > pair[0]}')
print(f'{pair[0].name} > {pair[1].name} ? {pair[0] > pair[1]}')
which outputs:
Paper < Rock ? False
Rock < Paper ? True
Paper > Rock ? True
Rock > Paper ? False
Scissor < Rock ? True
Rock < Scissor ? False
Scissor > Rock ? False
Rock > Scissor ? True
Scissor < Paper ? False
Paper < Scissor ? True
Scissor > Paper ? True
Paper > Scissor ? False
Solution 5:
For completeness sake, it could be done like this as well. It's more descriptive, but requires this getattr
call, which I'm not the biggest fan of, personally.
from enum import Enum
class RockPaperScissors(Enum):
ROCK = ("rock", "scissors")
PAPER = ("paper", "rock")
SCISSORS = ("scissors", "paper")
def __init__(self, value, beats):
self._value_ = value
self._beats = beats
@property
def beats(self):
return getattr(RockPaperScissors, self._beats.upper())
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